What’s your Jericho score? Ethan Hunt
For those of you who just found us, we have been going through the list of pop culture spies here in western TV & movies and rating their abilities to see how they would do in a real life game of Jericho. So far, we’ve covered Bourne, Solo, Bristow, Drake, & Bauer. This week’s subject, Ethan Hunt.
We all saw Mr. Hunt for the first time when Mission: Impossible was brought to the big screen in 1996. He worked for IMF (Impossible Missions Force) as a field operative charged with leading teams to perform various missions such as sabotage, burglary, kidnapping, theft, etc. All with the intention of making the world a safer place for everyone. To date, Ethan Hunt has been in all four M:I movies. So how does he do playing Jericho? Let’s take a look!
Stealth – One of the coolest gadgets that IMF agents have to play with is the lifelike mask making machine that can supply an agent with a perfect copy of virtually anyone’s face. Mr. Hunt has used it to great effect in many settings portraying Russian mobsters, evil IMF moles, firemen, henchmen, and arms dealers. Although he does usually manage to climb into a tuxedo at least once per movie (no mask), he is often seen in other costumes (with really good fake facial hair). In a real life game of Jericho, use of disguises and clothes changes helps to confuse and surprise your enemy and can make the difference for your team. Ethan gets 10 of 10 for Stealth.
Combat – Ethan has a notable body count spanning his movie career. Although he doesn’t always shoot his enemies, the bad guys have a higher than average lead poisoning fatality rate when Mr. Hunt points a gun in their direction. His inventive and creative tactics have saved himself and others numerous times in a firefight. In a game of Jericho, Ethan would be a deadly adversary who could turn the tide of any shootout. Ethan gets 10 of 10 for combat.
Teamwork – The beginning of any impossible mission always begins with the briefing (which self destructs of course) and then comes the team selection. This team always compliments each other with computer geeks, pilots, point men, and getaway drivers. No one member does it all and all of them need each other to get the job done. Although Ethan routinely ends up single handedly vanquishing the bad guys, his team gets him in position and he has to rely on them for most of his success. In a game of Jericho, Ethan would more than likely be Courier and have to rely on his team to help him make the pickup/drop. Mr. Hunt gets 9 of 10 for teamwork. He’d get 10 but he never seems to let anyone else run point (and I would have loved to see Luther on top of the TGV).
Adaptability – Being able to change the plan when everything goes wrong is a key component to playing Jericho, so can agent Hunt adapt? We see that he can execute a plan flawlessly and can slightly modify that plan if the situation arises. Is that adaptability? Maybe. Sometimes everything goes right. And sometimes everything goes wrong. Either Ethan totally pulls off a mission, or the bad guys sucker punch him and totally own him. It’s rare that he thwarts the bad guys when they retaliate (except for the last battle, which he’ll always win). Put another way, when he’s up, he’s way up. When he’s down, he’s way down. Agent hunt gets 6 of 10 for adaptability. (in a boss fight, he’s an 8, but we don’t have many of those in Jericho.)
So Ethan scores 35 of 40. A dead even tie with Sydney Bristow (unless he’s in a boss fight). My guess going into this was that he’d score higher than anyone else, but upon reflection, Ethan needs to work on expecting the unexpected. He’s probably my all time favorite spy, and it’s nice to see he’s not perfect. There’s always room for improvement.
Next week: The Saint himself, Simon Templar